Light Garden is a permanent interactive landscape of light, sound and experience. It transports us into a magical world and reminds us of the early childhood fantasies that we used to create.

We were inspired by all the childhood stories from Lewis Carrol, Hans Christian Anderson and J M Barry who opened our minds to these imaginary tales.
Light Garden is a playful combination of suspended flowers, projected floor petals and surreal sounds. Colourful shapes bounce off the glossy floor creating three-dimensional patterns of light.
The complex interactive technology melts away, producing a real-world cinematic experience that is influenced by people moving through the space. One’s imagination is free to join these magical landscapes.

Interactive installation made By Claudia Paz and Nicholas Cheung.

Credits

Concept & Art direction: Nicholas Cheung & Claudia Paz
Interactive programming: Chris Plant / Colour Burst
Sound design: Neil Spragg / Future Sound Design
Lighting Supplier: Astera LED
DMX control: e:cue
DMX Programmer: Ruby Rubenstahl
Light Content: Cesar Castro Paz
Contractor & Installer: MAS Contratistas Generales
Production: Arquileds
Client: Coorporacion EW

 

 

 

And some press

http://www.illumni.co/light-garden-plaza-norte-lima-by-claudia-paz-nicholas-cheung/

 

http://www.iluminet.com/jardin-de-luz/

We won an award!
Lighting Design Awards International Project of the Year.

The touch screen is a Senscel display made of 8x9 panels of 16 pixels each.

Sound Design is by Neil Spragg of Future Sound Design

I was asked by Nick Cheung Studios to create some interactive softwares pieces for a project with Claudia Paz in Peru. We created 9 interactive pieces, that run on an LED facade consisting of 19px wide by 270 Pixels high by 6 Pixels deep of RGB fixtures.

http://www.colorkinetics.com/showcase/installs/BCP-Affinity/

I was asked by 59Productions to do a quick project for them and their Digital Revolution installation at the Barbican Centre.

8 Layers of HD Video FX from the Paris bending dream scene were to be scrubbed through and composited together by the users hand using a leap sensor. The installation also had mirrors on top and below the screen to have an extra sense of immersion.

https://59productions.co.uk/project/digital-revolution/

Digital Revolution was the most comprehensive presentation of digital creativity ever to be staged in the UK.

This immersive and interactive exhibition brought together for the first time a range of artists, filmmakers, architects, designers, musicians and game developers, all pushing the boundaries of their fields using digital media. It also looked at the dynamic developments in the areas of creative coding and DIY culture and the exciting creative possibilities offered by augmented reality, artificial intelligence, wearable technologies and 3-D printing.

59 Productions led the media design for the exhibition working with a wide range of contributors and artists to create a variety of different pieces, including projection design, interactive pieces, apps and more.

Showcase moments for 59 included the ‘Digital Archeology’ projection wall, a multiscreen piece exploring digital culture highlights of the past 40 years.  59 has also worked closely with the teams from visual effects studios Framestore and Double Negative to realise exciting new installation pieces exploring the ground-breaking work on two iconic (and oscar-winning) films, Christopher Nolan’s Inception and Alfonso Cuarón’s Gravity.

Both installations demonstrated how exhibitions must go beyond typical paradigms to showcase the innovation, depth and complexity of the work being done in new digital media, and created rich experiences for visitors that brought them into the world of visual and digital effects like never before.

In 2012 I was asked by the Philharmonia Orchestra to create a tracking software for their Universe of Sound Exhibition. They wanted a game where members of the public could try their hand at conducting the Orchestra. We used a Kinect camera to track the hand movements of the player, and the player had to try and move their hand in patterns the conductor uses to keep the orchestra in time, if they failed the orchestra would go out of tune and the audience would become restless! The pieces used were the Planet Suite by Holtst, and a specially commissioned piece Worlds, Stars, Systems, Inifinity by Joby Talbot.

In 2013 it won the 2013 Royal Philharmonic Society Award for Audiences and Engagement

http://www.philharmonia.co.uk/universeofsound

https://www.phf.org.uk/news/philharmonia-orchestra-presents-universe-sound-science-museum/

Short documentary of the project (Its a white start frame, please click play above...)

Landrover Experience from catweasel on Vimeo.

In April 2012 myself and Elliot Woods were approached to create an application to project onto a car on a turntable, the brief expanded as the project went on, until by the end, it was to be a different car (of the same model) for every show, they wanted to be able to do multiple shows per day and the alignment was to be done by a member of the staff at the Landrover experience.

A challenging brief.
The building was finally opened in December 2012, the car takes approximately 10-15 minutes to lineup using 3 sliders and a rotatary control on an iPad, with a couple of buttons to spin the turntable around so you can check the setup.
It using 7 projection design projectors all running at 1920x1200, 3 for the back wall, 2 for the car and 2 for the floor, we also had to minimise any visible shadows, content was rendered at 4k and is all run off 1 pc.

For Flatpack film festival in Birmingham this year I was asked to do some anaglyph (red/cyan glasses) VJing, so I thought I'd do some 3d scanning of the people there and animate them on screen, here are some of the scans!

I've just made a c4d xpresso node so that you can set angle of view from lens ratio, using user data, and also so you can view lens ratio from a camera as user data, useful for designing projections.

Currently doesn't use the lens offset for moving the light that shows your projection cone. Any ideas on how to implement this would be greatly appreciated!

http://www.colour-burst.com/Downloads/ProjectorLensRatio.c4d 

Another piece for Cinimod/Dominic Harris, I was asked to program a kinect based interactive piece, as 1 of a triptych, as you move closer you melt your way through a piece of ice

Here for more details

Four States is an interactive artwork conceived as a representation of our dynamic relationship with the elemental states of water. Using a mixture of high-end particle physics processing and monochrome time-lapse video the artwork explores the sensory experience of disturbing a natural state of balance.The artwork is inspired by Man Ray photograms and scientific simulations of biogeochemical cycles and speculates on the supervenience of systems on different scales. As a triptych, three phase states of water are depicted in pinpoint quality, and optical behaviours coalescing with motions pertaining to state.

The artwork recalls Harris' fascination with early exploration into light-based medias and their growth as tools for scientific imaging, and the playful exploration of its potentials through artistic medias in contemporary art. The relationship between the understanding of complex phenomena and the desire to comprehend their traits often rely on representational medias to embody their meaning, thereby creating a separate sensory experience.

Last year I was asked by Cinimod to help finish off, and optimise for a fit-pc, a vvvv patch for an installation, the result was flutter, it uses a thermal camera to track viewers and affect the flight of a butterfly.

I've just finished version 2 aka Baby flutter, a single screen version, to be seen at an exhibition soon!

I've been missing datamosh and glitch quartz composer plugins that I used to use in VDMX, as I've been using Avenue more recently, until I thought about using syphon as an effect loop.
I presume this might work in Modul8 too, but don't have it to check, in Avenue, you can assign a syphon plugin to the mix or a layer, this comes pre-fade so the layer doesn't actually have to be visible, merely active in a layer, you can then use a quartz composer clip on another layer (if you want to effect the mix, trigger a syphon fx as a clip effect in to a layer, and use the fx return on a layer above it.) Hey presto quartz composer fx in Avenue!

Here are the qtz files, they're setup for Avenue is you want to use them in another app, edit the quartz patch to point to the app you use. You will also need the plugins themselves from Bangnoise and V002

Developed, designed and maintained by Pinkwave Digital