Adrift on an Endless Ocean, is an audio visual LED installation that tries to evoke the experience of gazing at the complex motion of waves via simple wave motions.
I can spend hours gazing at water, its endlessly evolving forms, never repeating, the sound from gurgles to roars, of billions of bubbles popping, stones bumping into each other.
I find myself thinking about many things while watching, the chaotic seeming noise of ripples, reflections and small waves, overlaid on the larger longer waveforms of the waves that break on the shores, the reflections of waves off cliffs or banks of a river, the way that you can sense unseen rocks or fish, below the surface by the action of the surface above them, the eddies that appear and drift away. The water's surface is a slice through a complex ever evolving oscillation.
Often I think of the universe, that rather than being a mostly empty void, it is a seething mass of electromagnetic frequencies, gamma rays, xrays, through visible light, heat, and all the way to low frequency gravitation waves distorting matter itself, as our planet drifts through this endless ocean.

I was again honoured to be asked to work with Marshmallow Laser Feast on a large scale Muti-installation work in a cemetery in Coventry. I worked on Tides Within Us, (first shown in York Mediale) and Oceans of Air (pictured below, overview video below that)

Mapping the journey of breath from different scientific and cultural perspectives, this multisensory narrative of epic proportions uncovers the living worlds both beyond and within us, to reveal the deep and beautiful truths that lie just outside the limits of our perception. The ambitious works will be located across the beautiful, tree-filled spaces and buildings of Charterhouse Heritage Park – Joseph Paxton’s Grade I listed cemetery and its arboretum. Observations on Being has been developed by Marshmallow Laser Feast in collaboration with artists James Bulley and Natan Sinigaglia and some of the extraordinary and influential scientists, writers and musicians who have inspired and informed their work. Contributors from the science community include; pioneering medical imaging innovators Fraunhofer MEVIS (who partnered on The Tides Within Us), Hae-jin & Jacob Marshall of EMBC, Nessie Reid of the Global Environments Network (GEN), ecologist and philosopher Dr David Abram, professor of Plant Soil Processes Prof. Katie Field, the author and biologist Merlin Sheldrake and holistic scientist Dr Stephan Harding. 

Winner of Lighting Design Awards 2015 International Project Of The Year Exterior, lovely to work with Nick, Claudia and Cesar!

Just found this video online, the only other ones were heavily edited. I made the sphere visuals, all timelined to LTC in my custom show control system. This project was the 3rd I have done with Ruggieri, the most intense fireworks I've ever seen, surrounded 360 by explosions!

Below is a screenshot of the interface of my custom made playback software

Another project with Marshmallow Laser Feast, a particularly mind bending installation.

Distortions in Spacetime by Marshmallow Laser Feast is as interactive audiovisual installation, in which the participants and their movements are reflected by particle systems to help them comprehend the cosmic connection between black holes, dying stars, and our very existence.

What would it feel like to step into a black hole? Prepare to be stretched, squashed and spaghettified as a spacetime singularity pops up in the 1830 Warehouse. Distortions in Spacetime is the latest sensory creation by cutting-edge audiovisual pioneers Marshmallow Laser Feast. Play among the particle jets and see the light as you journey through the depths of space and experience one of the biggest mysteries of the universe unravel all around you.

I was rather happy to be invited to help marshmallow laser feast complete their latest VR project. I've got the VR bug now!

The first chapter of Treehugger: Wawona is centred on nature's cathedral, the giant Sequoia from the famous Sequoia National Park (California, USA). Wawona is the (local Native American) Miwok’s word for ‘hoot of an owl’, imitating the sound of the Northern Spotted Owl - believed to be the tree’s spiritual guardian.

Participants are invited to don a VR headset, place their heads into the tree’s knot and be transported into the Sequoia’s secret inner world. The longer you hug the tree, the deeper you drift into ‘treetime’: a hidden dimension that lies just beyond the limit of our senses. Audiences embark on a journey of abstract visualisation, following a single drop of water as it traverses from root to canopy in these enormous living structures.

Treehugger is currently showing at the Southbank Centre, London for opening times please click on the following link -

Concept by: Marshmallow Laser Feast
Direction: Barney Steel, Ersin Han Ersin, Robin McNicholas
Collaborating Artist: Natan Sinigaglia
Executive Producer: Eleanor (Nell) Whitley
Senior Producer: Mike Jones
Senior Producer (US): Armand Weeresinghe
Production Manager: Mark Geary
Production Support: Cordelia MacDonald
Binaural Sound Designer / Sonic Artist / Audio Capture: Mileece I’Anson
Spatialisation Audio System Designer: Antoine Bertin
3D Designer: Harvard Tveito
VVVV Developers: Chris Plant, Tebjan Halm
Junior Developer: Laine Kočãne
Photogrammetry & VFX Supervisor: Scott Metzger
LIDAR Scanning & Photogrammetry: Mimic
Root System Modelling: Ironklad
Installation Technologist: Hayden Anyasi
Tree Fabrication: Octant Objects / Other Fabrications / ML Fabcuts

With thanks to:
Natural History Museum
Salford University
The Macaulay Library at the Cornell Lab of Ornithology, Ithaca, New York

Treehugger is commissioned by Cinekid Foundation, STRP, Southbank Centre and Migrations.

Another project with Claudia Paz Studio
Pixel Flow explores the senses of the visitors in a surrounding space generated by light and sound that allows them to express freely. The feeling of being wrapped in a spiral of light pixels and sounds is activated by the natural flow of the body.


Design & Concept:
Claudia Paz Lighting Studio

Project Management & Implementation

Structure & System Design
César Castro

Art Direction
Claudia Paz

Interactive Programing
Chris Plant
Colour Burst

Sound Designer
Neil Spragg
Future Sound Design

Giancarlo Aita Campodonico
Equipo Profesionales

MAS Contratistas Generales

I was asked to join the project as developer and animator as they wanted to include 3d scans, brainwaves and other biometric data captured from the choir. So I oversaw the 3d shoots, wrangled the massive amount of data and we all got animating! Also fun was that the music wasn't recorded until 36 hours before the show so we had quite a mad rush edit and render, as well as the usually 3d mapping fun of fixing the model of the building when it didnt match up!

Another invitation from Strukt to work on a project in January led to a rather interesting project tracking, masking and projecting onto dancers and some mapped columns on the set.

Nespresso - "Pixie" Launch Event from Strukt Studio on Vimeo.

There is a making of on the Strukt page as well as some more photos
The project is also featured in Barco's Red Magazine issue 6

Marshmallow Laser Feast approached me to join the team for this augmented reality web advert, they wanted to do all the CG fx in the real world, in realtime, mapped to a free roaming camera. We used vvvv and vux's DX11 pack to provide 3 HD outputs from each of 2 PC's, rendering unto 8million LIDAR particles with lighting fx, and a variety of other CG fx.

MoCap + real world LiDAR data + CG + Vicon + light projection with help from Andy Serkis’ Imaginarium, Marshmallow Laser Feast visualise the Volkswagen's invisible data and intelligent sensors in the latest Passat. These ‘Invisible Made Visible’ sequences are made in real time as one continuous in-camera shot using vvvv.

For the studio shoot, infra-red sensors were placed on the camera and tracked by a Vicon rig. This allowed the cameraman to move freely about the set. Positional data from this rig was translated in real-time by MLFs proprietary system, which in turn projected the CG environment around the car. The end result is beautifully crafted moving images with perspective that perfectly matches the camera’s angle. Ultimately, the technology has been designed so CG scenes can be rendered in real-time, whilst interacting with a moving camera and simultaneously shifting according to the protagonist’s point of view.


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